Submission Deadline: 25 June 2019, 23:59 UTC/GMT

For more than 30 years SIGGRAPH Courses have been the premier source for practitioners, developers, researchers, scientists, engineers, artists, and students who want to learn about the state-of-the-art in computer graphics and related topics. At SIGGRAPH Asia 2019 hundreds of visitors will attend its courses to broaden and deepen their knowledge and to learn the secrets of new directions.

The SIGGRAPH Asia 2019 Courses program aims to push the boundaries of Computer Graphics and Interactive techniques, by providing master classes by leading international experts from academia and industry, and also by broadening the scope to include thought-provoking overviews and demonstrations of new research that crosses traditional boundaries.

We particularly welcome courses that embrace the Dream Zone theme of SIGGRAPH Asia 2019.

For example, topics could include graphics and interactive techniques with:

  • innovative ideas, novel creations, and imaginations;
  • different areas of computer science, e.g., big data, mobile computing, vision, and others;
  • other disciplines that span across art + design + science + technology + engineering (STEAM);
  • other art forms, e.g., Anime, Manga, Stop motion and others;
  • different application areas, e.g., manufacturing, finance, medicine, social awareness and others.

We welcome presenters from different backgrounds (e.g., computer science, art, animation, medicine, science and others), with each giving their unique perspective on the topic.

We particularly encourage proposals for hands-on courses (see below). If you are considering such proposals, please contact us prior to the submission deadline to discuss suitability and any special arrangements needed.

We are not accepting proposals for full-day courses.

Courses usually fall into one of the following categories:

Introductory: An introduction to a topic, suitable for attendees with little or no background in that area. These courses can range from basic topics through more advanced concepts. The important criterion for this type of course is that it should guide attendees through the material in a sensible way and not assume much prior knowledge in that specific topic. In the case, when material is submitted as related to computer graphics, but not considered “core” graphics, the authors must clearly demonstrate how participants would benefit from the information in the course.

State-of-the-art: Best practices and state-of-the-art methodologies for computer graphics professionals. These are advanced courses presenting the best the field can offer to professionals in a specific subfield.

New trends: Consolidation of a new and emerging research trend. This type of course can guide new researchers in the area and help facilitate transfers to practical applications.

Hands-on: A course that provides opportunities for attendees to learn by doing, through the industry's most-popular technologies. They are intended for a limited audience on a first-come, first-served basis.

While we provide the basic guidelines for the different educational roles above, we believe that the presentation should be tailored to the specific topic and its relevance to the attendees. Therefore, if you feel that your course does not fit the above options, please contact us and we will be happy to provide suggestions and feedback.

Proposals for courses that have been presented at previous SIGGRAPH or SIGGRAPH Asia conferences are welcome. However, the submission in such case needs to provide justification why the course should be repeated at SIGGRAPH Asia 2019.

SIGGRAPH Asia attendees are local and international, established industry professionals, students, professors, researchers, engineers, producers. Their expectations are diverse, and we are looking for outstanding courses, at beginning, intermediate, and advanced levels, on ACM SIGGRAPH's most popular and fundamental topics below and in particular those that embrace this year’s Dream Zone theme (see above). Core topics include (but are not restricted to):

  • Computer animation
  • Visual effects techniques
  • Graphics hardware and GPU computing
  • Digital geometry processing
  • Physically based rendering
  • Simulating living creatures and natural phenomena
  • Computational photography and image manipulation
  • Computer vision and machine learning for graphics
  • Virtual Reality, Augmented Reality, and Mixed Reality
  • Big Data Visualisation and Analytics
  • Graphics and Robotics
  • Digital Design and Manufacturing
  • Computational Design
  • And any other hot emerging topic that you want to get people excited about!

Format

Courses are presented in Two Basic Formats:

  • Short (1 hour and 45 minutes) - we recommend one lecturer for a Short Course
  • Half-Day (3 hours and 45 minutes including one 15-minute break) - we recommend two or three lecturers for a Half-Day Course.

Language

The official language of SIGGRAPH Asia 2019 is English. Verbal presentations, slide presentations, and course notes are expected to be in English. So please contact us if you consider presenting in a different language.

Courses Chair
The Hong Kong University of Science and Technology, Hong Kong