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Date: Tuesday, November 19th
Time: 9:00am - 10:45am
Venue: Plaza Meeting Room P3
Session Chair: Tiantian Liu, Microsoft Research Asia


Augmented Reality Guided Respiratory Liver Tumors Punctures: A Preliminary Feasibility Study

Author(s)/Presenter(s): Ruotong Li, Institute of Computer Science, University of Bonn, Germany
Tianpei Yang, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, China
Weixin Si, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, China
Xiangyun Liao, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, China
Qiong Wang, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, China
Reinhard Klein, Institute of Computer Science, University of Bonn, Germany
Pheng-Ann Heng, The Chinese University of Hong Kong, China

Abstract: This paper presented a preliminary feasible study for respiratory liver tumor puncture navigation via augmented reality modality, which allows surgeons targeting the lesion more easily, more efficiently and more precisely.


Bezalel - Towards low-cost pin-based shape displays

Author(s)/Presenter(s): Pedro de Almeida Sacramento, Universidade Federal de Viçosa, Brazil
Ricardo dos Santos Ferreira, Universidade Federal de Viçosa, Brazil
Marcus Vinicius Alvim Andrade, Universidade Federal de Viçosa, Brazil

Abstract: Bezalel is a solution for low-cost pin-based shape displays that requires 2√n actuators to actuate n pins. It outperforms the refresh rate of the state-of-the-art using half as much actuators.


Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage

Author(s)/Presenter(s): Noko Kuratomo, University of Tsukuba, Japan
Kazuki Yamada, University of Tsukuba, Japan
Soh Masuko, University of Tsukuba; Rakuten Institute of Technology, Rakuten, Inc., Japan
Toshimasa Yamanaka, University of Tsukuba, Japan
Keiichi Zempo, University of Tsukuba, Japan

Abstract: We have developed a system that only reached sound information to people who need it, like people watching a screen. This system has improved space comfortability while maintaining advertising effect.


Latency of 30 ms Matters More Than Refresh Rate Above 60 Hz for First Person Targeting Tasks

Author(s)/Presenter(s): Josef Spjut, NVIDIA, United States of America
Ben Boudaoud, NVIDIA, United States of America
Kamran Binaee, Rochester Institute of Technology, NVIDIA, United States of America
Jonghyun Kim, NVIDIA, United States of America
Alexander Majercik, NVIDIA, United States of America
Morgan McGuire, NVIDIA, Canada
David Luebke, NVIDIA, United States of America
Joohwan Kim, NVIDIA, United States of America

Abstract: Eight skilled esports athletes perform first person targeting tasks with latency and refresh rate independently controlled. We show task completion time across 1-hit and tracking tasks.