Human-Computer Interaction Platinum Pass Full Conference Pass Full Conference One-Day Pass Date: Tuesday, November 19th Time: 9:00am - 10:45am Venue: Plaza Meeting Room P3 Session Chair: Tiantian Liu, Microsoft Research Asia Augmented Reality Guided Respiratory Liver Tumors Punctures: A Preliminary Feasibility Study Author(s)/Presenter(s): Ruotong Li, Institute of Computer Science, University of Bonn, GermanyTianpei Yang, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, ChinaWeixin Si, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, ChinaXiangyun Liao, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, ChinaQiong Wang, Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, ChinaReinhard Klein, Institute of Computer Science, University of Bonn, GermanyPheng-Ann Heng, The Chinese University of Hong Kong, China Abstract: This paper presented a preliminary feasible study for respiratory liver tumor puncture navigation via augmented reality modality, which allows surgeons targeting the lesion more easily, more efficiently and more precisely. Bezalel - Towards low-cost pin-based shape displays Author(s)/Presenter(s): Pedro de Almeida Sacramento, Universidade Federal de Viçosa, BrazilRicardo dos Santos Ferreira, Universidade Federal de Viçosa, BrazilMarcus Vinicius Alvim Andrade, Universidade Federal de Viçosa, Brazil Abstract: Bezalel is a solution for low-cost pin-based shape displays that requires 2√n actuators to actuate n pins. It outperforms the refresh rate of the state-of-the-art using half as much actuators. Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage Author(s)/Presenter(s): Noko Kuratomo, University of Tsukuba, JapanKazuki Yamada, University of Tsukuba, JapanSoh Masuko, University of Tsukuba; Rakuten Institute of Technology, Rakuten, Inc., JapanToshimasa Yamanaka, University of Tsukuba, JapanKeiichi Zempo, University of Tsukuba, Japan Abstract: We have developed a system that only reached sound information to people who need it, like people watching a screen. This system has improved space comfortability while maintaining advertising effect. Latency of 30 ms Matters More Than Refresh Rate Above 60 Hz for First Person Targeting Tasks Author(s)/Presenter(s): Josef Spjut, NVIDIA, United States of AmericaBen Boudaoud, NVIDIA, United States of AmericaKamran Binaee, Rochester Institute of Technology, NVIDIA, United States of AmericaJonghyun Kim, NVIDIA, United States of AmericaAlexander Majercik, NVIDIA, United States of AmericaMorgan McGuire, NVIDIA, CanadaDavid Luebke, NVIDIA, United States of AmericaJoohwan Kim, NVIDIA, United States of America Abstract: Eight skilled esports athletes perform first person targeting tasks with latency and refresh rate independently controlled. We show task completion time across 1-hit and tracking tasks.