Lighting and Materials Platinum Pass Full Conference Pass Full Conference One-Day Pass Date: Tuesday, November 19th Time: 2:15pm - 4:00pm Venue: Plaza Meeting Room P3 Session Chair: Ling-Qi Yan, UC Santa Barbara, United States of America A Flexible Neural Renderer for Material Visualization Author(s)/Presenter(s): Aakash KT, International Institute of Information Technology, Hyderabad, IndiaParikshit Sakurikar, International Institute of Information Technology, Hyderabad; DreamVu Inc., IndiaSaurabh Saini, International Institute of Information Technology, Hyderabad, IndiaP. J. Narayanan, International Institute of Information Technology, Hyderabad, India Abstract: We propose a convolutional neural network which generates high-quality ray-traced material visualizations on a shaderball, to aid material synthesis and editing. Binary Space Partitioning Visibility Tree for Polygonal Light Rendering Author(s)/Presenter(s): Hiroki Okuno, Wakayama University, JapanKei Iwasaki, Wakayama University, Prometech CG Research, Japan Abstract: We propose a method to render shadows for physically-based materials under polygonal area light sources. Ray Guiding for Production Lightmap Baking Author(s)/Presenter(s): Ari Silvennoinen, Activision, United States of America Abstract: We present a ray guiding technique for improving the computation times in the context of production lightmap baking. Compared to state-of-the-art, our method has better scalability and lower variance. Real-time Rendering of Layered Materials with Anisotropic Normal Distributions Author(s)/Presenter(s): Tomoya Yamaguchi, Waseda University, JapanTatsuya Yatagawa, The University of Tokyo, JapanYusuke Tokuyoshi, SQUARE ENIX CO., LTD.; Intel Corporation, JapanShigeo Morishima, Waseda University, Japan Abstract: We propose a light-weight rendering method for layered materials with anisotropic normal distributions defined on tangent vector fields differing from layer to layer.