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Date: Tuesday, November 19th
Time: 2:15pm - 4:00pm
Venue: Plaza Meeting Room P3
Session Chair: Ling-Qi Yan, UC Santa Barbara, United States of America


A Flexible Neural Renderer for Material Visualization

Author(s)/Presenter(s): Aakash KT, International Institute of Information Technology, Hyderabad, India
Parikshit Sakurikar, International Institute of Information Technology, Hyderabad; DreamVu Inc., India
Saurabh Saini, International Institute of Information Technology, Hyderabad, India
P. J. Narayanan, International Institute of Information Technology, Hyderabad, India

Abstract: We propose a convolutional neural network which generates high-quality ray-traced material visualizations on a shaderball, to aid material synthesis and editing.


Binary Space Partitioning Visibility Tree for Polygonal Light Rendering

Author(s)/Presenter(s): Hiroki Okuno, Wakayama University, Japan
Kei Iwasaki, Wakayama University, Prometech CG Research, Japan

Abstract: We propose a method to render shadows for physically-based materials under polygonal area light sources.


Ray Guiding for Production Lightmap Baking

Author(s)/Presenter(s): Ari Silvennoinen, Activision, United States of America

Abstract: We present a ray guiding technique for improving the computation times in the context of production lightmap baking. Compared to state-of-the-art, our method has better scalability and lower variance.


Real-time Rendering of Layered Materials with Anisotropic Normal Distributions

Author(s)/Presenter(s): Tomoya Yamaguchi, Waseda University, Japan
Tatsuya Yatagawa, The University of Tokyo, Japan
Yusuke Tokuyoshi, SQUARE ENIX CO., LTD.; Intel Corporation, Japan
Shigeo Morishima, Waseda University, Japan

Abstract: We propose a light-weight rendering method for layered materials with anisotropic normal distributions defined on tangent vector fields differing from layer to layer.