• Platinum Pass Platinum Pass
  • Full Conference Pass Full Conference Pass
  • Full Conference One-Day Pass Full Conference One-Day Pass
  • Basic Conference Pass Basic Conference Pass
  • Student One-Day Pass Student One-Day Pass
  • Exhibitor Pass Exhibitor Pass
Date: Monday, November 18th
Time: 9:00am 10:45am
Venue: Mezzanine Meeting Room M3

Speaker: Mashhuda Glencross, The University of Queensland, Australia
Jassim Happa, University of Oxford, United Kingdom
Anthony Steed, University College London (UCL), United Kingdom
Taylor Beck, Magic Leap, United States of America

Abstract: Mixed-reality systems are now becoming widespread in consumer and professional domains. While the science and engineering of these systems is progressing rapidly, new cyber security challenges as well as issues of privacy and trust these systems create remain underappreciated. Given that mixed-reality systems can control or alter a significant amount of our sensory input, the potential downsides of exploits of mixed-reality systems are very significant. System misuse by attackers can for instance lead to psychological, physical, reputational, social and economic harm. In this panel, we seek to explore the potential of threats in mixed-reality systems, understand how to mitigate them and how to better protect end-users moving forward. This panel will approach the topic from four different directions. First, we will present an introduction to cyber security, and discuss how security and graphics R&D challenges, concerns and constraints overlap. Second, we will draw up work to date in related disciplines such as ubiquitous systems, games and navigation systems, to discuss the breadth of types of threat that mixed-reality is experiencing and may experience in the future. Third, we will discuss issues of privacy and trust in the context of attacks. Finally, we will frame how the community can respond to these challenges: what research and development is needed in order to move from research prototypes and early demonstrators to secure, reliable and trustworthy systems that can play a more significant role in everyday life.

Speaker(s) Bio:
[Moderator] Mashhuda is a senior lecturer at the University of Queensland. Prior to joining UQ, she set up two UK-based technology startups; Pismo Software a research and development consultancy, and Switch That an IoT startup. She has also worked as a lecturer at Leeds and Loughborough Universities, a product manager in the Media Processing Division at ARM in Cambridge and as a postdoctoral research fellow at The University of Manchester. Her research areas have included creating effective shared virtual environments, exploiting human perception to create the illusion of high-quality graphics, tactile interfaces, 3D reconstruction from photographs, material appearance modelling, visualisation, physically based simulation, IoT and cyber security.

[Speaker] Jassim Happa is a Research Fellow in the Dept. of Computer Science at the University of Oxford. He has more than ten years of experience in cyber security. His research interests include: cyber security, computer graphics, human factors, human computer interaction, rendering, heritage and visualisation. After working as an Intrusion Detection System (IDS) analyst, he began his PhD in Engineering at the University of Warwick in October 2007 in computer graphics. He defended his PhD in January 2012, and has since December 2011 worked at Oxford University. He has spent his research efforts on cyber security analytics and security visualisation, covering topics such as threat modelling, situational awareness, risk propagation, resilience, decision support, privacy as well as cyber threat intelligence sharing.

[Speaker] Anthony Steed is Head of the Virtual Environments and Computer Graphics group at University College London. He has over 25 years' experience in developing virtual reality and other forms of novel user interface system. He has long been interested in creating effective immersive experiences. While originally most of his work considered the engineering of displays and software, more recently it has focussed on user engagement in virtual reality, embodied cognition and the general problem of how to create more effective experiences through careful design of the immersive interface. He received the IEEE VGTC's 2016 Virtual Reality Technical Achievement Award. Prof. Steed is the main author of the recent book "Networked Graphics: Building Networked Graphics and Networked Games". He is currently very interested in tele-collaboration using mixed-reality.

[Speaker] Taylor Beck is the operational privacy lead at Magic Leap responsible for implementing privacy by design processes across the company successfully expanding buy-in and engagement across most business units.
 Taylor has nearly a decade of experience working in privacy across industries. At Magic Leap, in addition to evaluating and defining privacy requirements for the platform, he has taken a deep dive into Spatial Computing focusing on evaluating the novel data set collected by spatial computing devices. This work has focused on evaluating data for identifiability, categorizing data risk vectors, and working with engineers to design software and hardware mitigations. Taylor has also begun working with the Future of Privacy Forum to engage industry thought leaders to start thinking about defining a privacy forward spatial internet and application ecosystem.

Back