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Date: Monday, November 18th
Time: 2:15pm - 6:00pm
Venue: Mezzanine Meeting Room M1


Moderator: June Kim, The University of New South Wales, Australia, Australia
June Kim is currently a researcher-practitioner in the Art and Design discipline at UNSW Art & Design and holds a casual academic position at UNSW Art & Design and the University of Sydney. Her expertise lies in melding interactive art and the virtual environment. At ACM SIGGRAPH, Kim has held numerous roles, including as a member of VR/AR/MR Program Jury for SIGGRAPH 2018, SIGGRAPH Asia 2017 and 2018. She also served as a Juror and an Awards Chair for Emerging Technologies for SA2017 & SA2018. She presented her course to introduce Processing for Artists & Designers at SIGGRAPH Asia 2017.

Lecturer(s): June Kim, The University of New South Wales, Australia, Australia
June Kim is currently a researcher-practitioner in the Art and Design discipline at UNSW Art & Design and holds a casual academic position at UNSW Art & Design and the University of Sydney. Her expertise lies in melding interactive art and the virtual environment. At ACM SIGGRAPH, Kim has held numerous roles, including as a member of VR/AR/MR Program Jury for SIGGRAPH 2018, SIGGRAPH Asia 2017 and 2018. She also served as a Juror and an Awards Chair for Emerging Technologies for SA2017 & SA2018. She presented her course to introduce Processing for Artists & Designers at SIGGRAPH Asia 2017.

Jan Kruse, Auckland University of Technology, New Zealand
Jan Kruse is a Senior Lecturer in Visual Effects and Game Design in the Digital Design Department at AUT University. His industry portfolio includes work on high profile projects such as Lord Of The Rings, King Kong, X-Men and Rise Of The Planet Of The Apes. He is a Co-Founder and Director of the Research Laboratory for Immersive Technologies at AUT and works on a number of high-profile research projects including a $1M collaborative two-year venture looking at improving eye disease diagnostics and patient communication fully funded by the Ministry of Business, Innovation and Employment (MBIE) in New Zealand.

Snow Fu, NYU, United States of America
Snow Yunxue Fu is a new media artist, curator, and an Assistant Arts Professor at New York University of the Department of Photography and Imaging at Tisch School of the Arts NYU, exploring the aesthetic and philosophical experience of the digital sublime through a wide range of experimental digital media, especially the post-photographic computer graphic imaging. Her work has been shown nationally and internationally, including the Venice Architecture Biennial, Shenzhen Independent Animation Biennial, Thoma Art House, Current Museum of Art, NADA Art Fair, TRANSFER Download, Pingyao International Photography Festival, Barcelona Loop Festival, and etc.

Gregory Bennett, Auckland University of Technology, New Zealand
Gregory Bennett is currently Head of Department for Digital Design and Visual Arts at the School of Art & Design at Auckland University of Technology, New Zealand. His academic teaching and research include collaborative work on Virtual Reality projects in science, heritage and health. He is also a digital artist who works with 3D animation, motion capture, and interactive and immersive technologies. He has exhibited internationally in New Zealand, Australia, the USA, and Europe, including ISEA, Rencontres Internationales Paris/Berlin, Supernova, Currents, AA|LA Gallery, Centre for Contemporary Photography, and his work is represented in both public and private collections.

Description: Extended Reality Practice in Art & Design Creative Education Course Abstract As Jerald (2018) states, though virtual reality (VR) has existed for over 50 years, its use as a creative medium is relatively new. In the last four years, as part of the ‘second wave of VR’, new affordability and accessibility of hardware and software for experiencing and creating VR has incited a surge of interest for the technology from creative industries. Meanwhile, interest and attempts to create VR projects has expanded into other forms of Extended Reality (XR) technologies, like Augmented Reality (AR) and Mixed Reality (MR). As a group of educators and practitioners from creative disciplines, our focus is to create a fundamentals of XR Education curriculum for undergraduates and/or postgraduates in schools of art and design who have no/less coding and software background. We believe in guiding students to approach VR as a creative medium is increasingly important. Furthermore, we also introduce the XR-ED Group (sponsored by ACM SIGGRAPH Educators Forum). This group is a collective of educators and practitioners interested in creating an XR curriculum, and to share the work of students. The group was first run as part of a co-located event with VRCAI 2018 / SIGGRAPH Asia 2018 in Tokyo, and this year will be running in Brisbane as a co-located event with VRCAI 2019 / SIGGRAPH Asia 2019.

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