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Date: Tuesday, November 19th
Time: 9:00am - 10:45am
Venue: Mezzanine Meeting Room M1


Moderator: Nico Pietroni, University of Technology Sydney, ISTI - CNR, Italy
Nico Pietroni is a senior lecturer at the University of Technology Sydney (Australia). His research interests include geometry processing, mesh parametrization, and digital fabrication. He received a Ph.D. degree in Computer Science at the University of Genova.

Lecturer(s): Bernd Bickel, Institute of Science and Technology Austria, Austria
Bend Bickel is an Assistant Professor at the Institute of Science and Technology Austria (IST Austria), where he leads the Computer Graphics and Digital Fabrication group. Before this appointment, he was a Research Scientist at Disney Research Zurich and a Visiting Professor at the Technical University of Berlin. He is a computer scientist interested in computer graphics and its overlap into animation, biomechanics, material science, and digital fabrication. His main objective is to push the boundaries of how digital content can be efficiently created, simulated, and reproduced.

Luigi Malomo, ISTI - CNR, Italy
Luigi Malomo is a researcher at the Institute of Science and Information Technologies (ISTI) of the National Research Council of Italy (CNR). He received his Ph.D. degree in Computer Science at the University of Pisa. His research interests are mainly focused on computational fabrication, which he pursued during his studies, but also include geometry processing and computer-human interaction.

Paolo Cignoni, ISTI - CNR, Italy
Paolo Cignoni is a Research Director at the Institute of Science and Information Technologies of the National Research Council of Italy (CNR). He received a Ph.D. degree in Computer Science at the University of Pisa in 1998. He was awarded "Best Young Researcher" by the Eurographics association in 2004. His research interests cover many Computer Graphics fields such as geometry processing, 3D scanning data processing, digital fabrication, scientific visualization, and digital heritage. He has published more than one hundred papers in international refereed journals/conferences and has served on the program committees of all the most important conferences of Computer Graphics.

Description: Digital fabrication devices are powerful tools for creating tangible reproductions of 3D digital models. Most available printing technologies aim at producing an accurate copy of a tridimensional shape. However, fabrication technologies can also be used to create a stylistic representation of a digital shape. We refer to this class of methods as stylized fabrication methods. These methods abstract geometric and physical features of a given shape to create an unconventional representation, to produce an optical illusion, or to devise a particular interaction with the fabricated model. In this course, we classify and overview this broad and emerging class of approaches and also propose possible directions for future research.

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