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Date: Tuesday, November 19th
Time: 2:15pm - 6:00pm
Venue: Mezzanine Meeting Room M1


Moderator: Serguei Mokhov, Concordia University; mDreams Pictures, Inc; CCIFF.ca, Canada
Serguei Mokhov had obtained his PhD from Concordia University, Montreal, Quebec, Canada, where he completed his bachelor’s and master’s degrees in CS and InfoSec. Mokhov’s diverse research interests include intensional programming, distributed and autonomic computing, digital forensics, information systems security, AI, software engineering, computer graphics, HCI, computer networks. His PhD had to do with Intensional Cyberforensics. Mokhov taught CG courses to undergraduate students at Concordia. He originally proposed the OpenGL slides framework for simple hair animation in 2003. Song and Mokhov jointly did the stereo 3D plug-in for Maya in 2008. Mokhov later joined Song to work on the ISS.

Lecturer(s): Serguei Mokhov, Concordia University; mDreams Pictures, Inc; CCIFF.ca, Canada
Serguei Mokhov had obtained his PhD from Concordia University, Montreal, Quebec, Canada, where he completed his bachelor’s and master’s degrees in CS and InfoSec. Mokhov’s diverse research interests include intensional programming, distributed and autonomic computing, digital forensics, information systems security, AI, software engineering, computer graphics, HCI, computer networks. His PhD had to do with Intensional Cyberforensics. Mokhov taught CG courses to undergraduate students at Concordia. He originally proposed the OpenGL slides framework for simple hair animation in 2003. Song and Mokhov jointly did the stereo 3D plug-in for Maya in 2008. Mokhov later joined Song to work on the ISS.

Description: We explore the notion of dataflow programming in realtime graphics artistic practice. We complement the previous editions of the course at SIGGRAPH Asia (2015, 2016, 2018) and SIGGRAPH (2017, 2019) to include OpenISS and PureData/GEM. First, we explore a rapid prototyping of interactive graphical applications for stage and beyond using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with RGBD cameras. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics on stage. We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2 and its OpenISS core framework for creative near-realtime broadcasting, and the use of AI and HCI techniques in art.

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