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Date: Tuesday, November 19th
Time: 11:00am - 12:45pm
Venue: Plaza Meeting Room P3


ARSpectator: Exploring Augmented Reality for Sport Events

Speaker(s): Stefanie Zollmann, University of Otago, New Zealand
Tobias Langlotz, University of Otago, New Zealand
Moritz Loos, University of Otago, New Zealand
Wei Hong Lo, University of Otago, New Zealand
Lewis Baker, University of Otago, New Zealand

Stefanie Zollmann is a lecturer at the University of Otago in New Zealand. Before joining the University of Otago, she worked at Animation Research Ltd. Before that, she worked as a postdoctoral researcher at the Institute for Computer Graphics and Vision at Graz University of Technology. In 2007, she graduated in Media Systems at Bauhaus University Weimar, Germany and 2013, she obtained a PhD degree from the Institute for Computer Graphics and Vision in Graz. Her main research interests are visualization techniques for augmented reality and entertainment, but also include mobile augmented reality and spatial augmented reality.

Tobias Langlotz is an Associate Professor at the University of Otago. Tobias was previously a senior researcher at the Institute for Computer Graphics and Vision (Graz University of Technology, Austria) where he also obtained his PhD. Tobias main research interest is Vision Augmentations and Computational Glasses utilizing AR technology, spontaneous interaction for wearable AR systems, and nomadic mobile telepresence solutions, where he works at the intersection of HCI, Computer Graphics, Computer Vision and Ubiquitous Computing.

Moritz is a research intern at the Visual Computing Otago group. His work included vision-based player tracking and the implementation of AR prototypes for sport experiences for Smartphones and HoloLens. Aside from AR his passion is Virtual Reality.

Wei Hong Lo is currently a PhD student at the University of Otago, majoring in the field of Augmented Reality Sports Visualization and Human-Computer Interaction (HCI). Prior to his PhD, he graduated from the University of Nottingham Malaysia Campus in Software Engineering in 2017, where he obtain interest in the field of HCI and visualization. He then proceeded as a research assistant and was involved in projects such as developing interactive exhibits for museums and exhibitions.

Lewis Baker is a third year PhD student at the University of Otago. Lewis' PhD Research is investigating tracking and localisation to support augmented reality for shared spectator experiences.

Description: Augmented Reality (AR) has the ability to enhance the experience of on-site spectators at live sport events. We investigate challenges that come with applying AR for such an environment.


Beyond the Screen

Speaker(s): Wanho Choi, Dexter Studios, South Korea
Taehyung Lee, Dexter Studios, South Korea
Wonchul Kang, Dexter Studios, South Korea

1996.3-2000.2 B.S. in Naval Architecture and Ocean Engineering, Seoul National University 2000.1-2003.5 Special Ship Design Department, Hanjin Heavy Industry & Construction in Busan (alternative military service) 2003.9-2006.2 M.S. & Ph.D. member (ABD: All But Dissertation) @ Graphics & Media Lab. School of Electrical Engineering & Computer Science, Seoul National University 2005.12-2010.2 R&D team leader @ FXGear 2010.07-2012.01 R&D team leader @ Digital IDEa 2013.11-current R&D Supervisor @ Dexter Studios

2002.3 - 2009.2 B.S in Computer Science, Hankuk University of Foreign Studies. 2009.2 - 2011.1 Augmented Reality Developer @ Independence Creative 2011.2 - 2013.3 VFX Technical Support @ Independence Creative 2013.3 - 2014.10 Composite TD @ Dexter Studios 2014.10 - current Pipeline TD @ Dexter Studios

2008.09 - 2009.08 Pipeline TD @ Bloomus Studios 2010.02 - 2011.08 TD @ Anigini Studios 2011.09 - 2012.09 TD @ Cinematic Team in KOG 2012.09 - 2017.06 TD @ Fromeast Animation Studios 2017.08 - current CG Supervisor @ Dexter Studios

Description: In this talk, we present a simple, but effective solution to create virtual window effects for dark ride attractions. It makes the user experience much more realistic and immersive.


Embedded Concave Micromirror Array-based See-through Lightfield Near-eye Display

Speaker(s): Hongbae Park, The University of British Columbia, Form Athletica Inc., Canada
Boris Stoeber, The University of British Columbia, Canada
Reynald Hoskinson, Form Athletica Inc., Canada

Hongbae (Sam) Park is a Ph.D. candidate in Electrical and Computer Engineering at the University of British Columbia (UBC) in Vancouver BC, Canada. He received the M.A.Sc. degree in Electrical and Computer Engineering from UBC, and B.A.Sc. degree in Systems Engineering from Simon Fraser University in Vancouver BC, Canada. His current research interest includes mixed reality devices, light field displays, micro-optics fabrication, and off-campus, brewing beer and rice wine.

Boris Stoeber received the electrical engineering Diploma from the Technische Universität Darmstadt, Germany (1998), the general engineering Diploma from the École Centrale de Lyon, Ecully, France (1998), and the Ph.D. degree in mechanical engineering from the University of California, Berkeley (2002). He was a Postdoctoral Scientist in chemical engineering at the University of California, Berkeley (2003-2005). Since 2005, he has been with the Department of Mechanical Engineering and the Department of Electrical and Computer Engineering at the University of British Columbia, Vancouver, Canada, where he is a Professor. He holds the Canada Research Chair for Microfluidics and Sensing Technology.

Reynald Hoskinson is VP Technology at Form. He has a Ph.D. in Electrical and Computer Engineering, and a Masters in Computer Science from the University of British Columbia, and a B.A. from McGill University, Canada. His current interests are machine learning, freeform optics for head mounted displays, and swimming.

Description: An embedded concave micromirror array (ECMMA) is used as the optical array in a light field near-eye display (NED). Using the ECMMA preserves the image quality of the background scene.


The Potential of Light Fields in Media Productions

Speaker(s): Jonas Trottnow, Filmakademie Baden-Württemberg, Germany
Simon Spielmann, Filmakademie Baden-Württemberg, Germany
Thorsten Herfet, Saarland Informatics Campus, Germany
Tobias Lange, Saarland Informatics Campus, Germany
Kelvin Chelli, Saarland Informatics Campus, Germany
Marek Solony, Brno University of Technology, Czech Republic
Pavel Smrz, Brno University of Technology, Czech Republic
Pavel Zemcik, Brno University of Technology, Czech Republic
Weston Aenchbacher, Trinity College, Dublin, Ireland
Mairéad Grogan, Trinity College, Trinity College, Dublin, Ireland
Martin Alain, Trinity College, Dublin, Ireland
Aljosa Smolic, Trinity College, Dublin, Ireland
Trevor Canham, Universitat Pompeu Fabra, Spain
Olivier Vu-Thanh, Universitat Pompeu Fabra, Spain
Javier Vázquez-Corral, Universitat Pompeu Fabra, Spain
Marcelo Bertalmío, Universitat Pompeu Fabra, Spain

Jonas Trottnow joined the R&D team of Filmakademie Baden-Württemberg in 2018. He studied Media Computer Science at the University of Tübingen (BSc), his Bachelor Thesis was already written in cooperation with the Filmakademie. He finished his studies with a Master Degree (MSc) in Visual Computing at the Saarland University. His work focuses on software development in the areas of computer vision, computer graphics and deep learning. The edge between computer science and film productions is his main interest. Besides he was working as camera operator and in different positions in the post production for documentary films.

Simon Spielmann is part of the R&D Department at the Animationsinstitut with focus on software development, real-time graphics and VR. In 2009, he graduated from Bauhaus-University Weimar as Media Scientist and Mathematician. He started his career as a freelance software developer in 2006, three years later he joined the research team at Animationsinstitut. Today, Simon is the Principal Engineer at Filmakademie Baden-Württemberg. He is also responsible for the scientific counselling and supervision of the Technical Director Course at the Animationsinstitut.

Thorsten Herfet is full university professor at the Saarland Informatics Campus, Germany. Prior to his appointment (2004) he has been with Grundig AG and Intel Corp. In his carrier Thorsten published more than 150 papers, holds more than 15 patents and has led several large scale collaborative research projects. He served as the Dean for Mathematics and Computer Science 2006-2008, as the University's Vice President Research and Technology Transfer 2014-2017 and as the Director of Research and Operations of the Intel Visual Computing Institute 2009-2017. Thorsten’s research is on Cyber-Physical Networking, Latency and Resilience-Aware Streaming, Computational Videography and High Mobility.

Tobias Lange is a PhD student the Saarland Informatics Campus, Germany. His work includes real-time processing, real-time encoding and decoding as well as capturing and optimized streaming of multi-view video content. Recently he designs and builds custom lightfield video capturing arrays for light capturing to facilitate research into 5D light fields.

Kelvin Chelli is pursuing his Ph.D at the Saarland Informatics Campus, Germany. He has been working on the estimation of doubly selective channels encountered in highly mobile wireless environments. His research has led to the publication of 8 papers. Currently, he is involved in the various 5G conceptualization activities at the Saarland Informatics Campus. His research interests include High Mobility, Computational Videography and Lightfield Analysis. Since 2015, he is also the teaching assistant for the lecture, "Digital Transmission and Signal Processing" at the Saarland Informatics Campus.

Marek Solony received the Ph.D. degree at the Faculty of Information Technology, Brno University of Technology, Czech Republic. He is currently a postdoctoral researcher working in the area of 3D reconstruction, simultaneous localization and mapping, image processing and optimization algorithms.

Pavel Smrz is an associate professor at the Faculty of Information Technology, Brno University of Technology, Czech Republic. He leads the Knowledge Technology Research Group, focusing on multimedia processing, hardware-accelerated machine learning, human-machine interaction, embedded intelligence, and big data processing. He has participated in many European as well as national research and development projects, including the Horizon2020 project SAUCE.

Pavel Zemcik is a full professor and the dean of the Faculty of Information Technology, Brno University of Technology, Czech Republic. His research interests include hardware-accelerated image and video processing, computer vision and computer graphics, GPU-powered computing, machine learning, and human-computer interaction. He authored more than 70 papers in journals and conference proceedings.

Weston Aenchbacher is a postdoctoral research fellow in the School of Computer Science and Statistics at Trinity College Dublin. Weston received his PhD in Electrical Engineering from Drexel University in 2009. Weston’s primary research area is light fields and computational imaging, exploring how hardware properties can be used to improve imaging and graphical results. He previously performed research in Terahertz spectroscopy while studying physics at Georgia Institute of Technology (BS) and University of St. Andrews/Heriott-Watt (MSc).

Dr. Mairéad Grogan is a Postdoctoral researcher in the V-SENSE group in the School of Computer Science and Statistics in Trinity College Dublin, and is one of the leading researchers in visual effects within this team. She received her undergraduate degree in Mathematics and Statistics from Maynooth University, and an M.Sc. in Interactive Entertainment Technology from Trinity College Dublin. She completed her Ph.D. in Computer Science in Trinity College Dublin in 2017 and her research interests include video and image editing, colour manipulation, and shape registration.

Dr. Martin Alain is a postdoctoral researcher with the V-SENSE project in Trinity College Dublin since 2016. He received the Master’s degree in electrical engineering from the Bordeaux Graduate School of Engineering (ENSEIRB-MATMECA), Bordeaux, France in 2012 and the PhD degree in signal processing and telecommunications from University of Rennes 1, Rennes, France in 2016. As a PhD student working in Technicolor and INRIA he explored novel image and video compression algorithms. His current research topic involves light field imaging, and his research interests lie at the intersection of signal and image processing, computer vision, and computer graphics.

Prof. Smolic is SFI Research Professor of Creative Technologies at Trinity College Dublin (TCD). Before that, he was with Disney Research Zurich, and with Fraunhofer HHI, Berlin, also heading research groups, while he was also adjunct lecturer at ETH Zurich and TU Berlin. Prof. Smolic served as Associate Editor of the IEEE Transactions on Image Processing and the Signal Processing: Image Communication journal. He was Guest Editor for the Proceedings of the IEEE and other scientific journals. His research group at TCD, V-SENSE, is on visual computing, combining computer vision, graphics and media technology.

Trevor Canham is a research engineer working in the Image Processing for Enhanced Cinematography group at the Universitat Pompeu Fabra in Barcelona, Spain. In 2018 he graduated with a Bachelor of Science in Motion Picture Science from the Rochester Institute of Technology in Rochester, New York. There he held positions at multiple post production facilities and delivered an undergraduate thesis on the effects of colored ambient illumination on image appearance on mobile displays. This led to a seamless transition into his current position where he continues to study methods for managing content appearance across different workflow stages and delivery destinations.

Olivier Vu-Thanh obtained his B.Sc. in Engineering Sciences from the Institut Nationale Polytechnique de Grenoble, France in 2019. He is currently finishing his M.Sc in signal and image processing. His research interests extend over the areas of energy, environment and health.

Javier Vazquez-Corral received the Ph.D. degree in computer science from the Universitat Autònoma de Barcelona (UAB), Bellaterra, Spain, in 2011. He is a Postdoctoral Fellow with the Department of Information and Communication Technologies at Universitat Pompeu Fabra (UPF) in Barcelona. His research interests are related to the use of color in image processing and computer vision problems. He is also interested in bridging the gap between color in the human brain and its use in computer-vision applications.

Marcelo Bertalmío received the Ph.D. degree in electrical and computer engineering from the University of Minnesota in 2001. He is a Full Professor at University Pompeu Fabra in Barcelona, Spain. Since 2012 he has been working on high dynamic range and wide color gamut imaging problems for cinema, and his favourite movies are the standard dynamic range and black and white films of Ernst Lubitsch and Luis Buñuel. His current interests are in the application of vision science to cinema and in using the know-how of cinema professionals in order to improve vision models.

Description: The EU funded project SAUCE explores the opportunities of integrating light fields into media productions. A special, self-developed light field camera was tested in a professional production scenario including postproduction.


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