Journey of Light and Sound Platinum Pass Full Conference Pass Full Conference One-Day Pass Date: Sunday, November 17th Time: 4:15pm - 6:00pm Venue: Plaza Meeting Room P3 Session Chair: Yoshinori Dobashi, Hokkaido University, Prometech CG Research, Japan Accelerated Volume Rendering with Chebyshev Distance Maps Author(s)/Presenter(s): Lachlan Deakin, Australian National University, AustraliaMark Knackstedt, Australian National University, Australia Abstract: The Chebyshev distance to the nearest occupied region of a volume is precomputed and used to efficiently skip empty space while volume rendering. We show improved performance over the state-of-the-art. Faster RPNN: Rendering Clouds with Latent Space Light Probes Author(s)/Presenter(s): Mikhail Panin, ITMO University, Playneta Ltd., RussiaSergey Nikolenko, Steklov Institute of Mathematics at St. Petersburg, Neuromation, Russia Abstract: Faster RPNN is a new deep learning model for anisotropic clouds rendering, which outcompetes the current state of the art in performance by 2-3 times with no loss of quality. Flexible Ray Traversal with an Extended Programming Model Author(s)/Presenter(s): Won-Jong Lee, Intel Corporation, United States of AmericaGabor Liktor, Intel Corporation, United States of AmericaKarthik Vaidyanathan, Intel Corporation, United States of America Abstract: We propose an extended programming model for ray tracing which includes an additional programmable stage called the Traversal Shader that enables various use-cases such as multi-level instancing and stochastic LOD. Outdoor Sound Propagation in Inhomogeneous Atmosphere via Precomputation Author(s)/Presenter(s): Jin Liu, Tianjin University, ChinaShiguang Liu, Tianjin University, China Abstract: This paper presents a novel wave-based precomputation method that enables accurate and fast simulation of sound propagation in inhomogeneous atmosphere.