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Date: Tuesday, November 19th
Time: 2:30pm - 2:45pm
Venue: Mezzanine Meeting Room M5&M6


Speaker(s):

Abstract: Heritage visualisations are works of the cultural imaginary and this paper examines the artwork Artistic License: VR Sydney Cove ca. 1800 which foregrounds the interpretive nature of heritage visualisation. It is a re-imagining in virtual reality of A View of Sydney Cove, New South Wales, 1804, a contemporaneous print of Sydney Cove. Existing in the liminal space between accuracy and authenticity it is both art object and heritage visualisation. The dual nature of this work supports engagement with wider audiences, fostering and broadening debate at individual, institutional, academic and societal levels about the nature and role of heritage.

Speaker(s) Bio:

Date: Tuesday, November 19th
Time: 2:45pm - 3:00pm
Venue: Mezzanine Meeting Room M5&M6


Speaker(s):

Abstract: We explain the creation of “flow” in social media and real spaces using AI technology to colorize black-and-white stock photographs from digital archives and other locations. When visualizing the colors that the photographs should have had, the impressions of “freezing” in black-and-white photographs are “rebooted,” and viewers can more easily imagine the events depicted. This bridges the psychological gap between past events and modern daily life, sparking conversations. The “flow” generated here causes the emergence of lively communication and increases the value of information. This method can help to pass precious materials and memories of past events into the future.

Speaker(s) Bio:

Date: Tuesday, November 19th
Time: 3:00pm - 3:15pm
Venue: Mezzanine Meeting Room M5&M6


Speaker(s):

Abstract: The purpose of this paper is to explore new perspectives to learning Intangible Cultural Heritage (ICH) through embodied interaction with focus on learning and experience with traditional Cantonese Porcelain crafting. This research developed a WebAR application where various processes are presented through the tangible interaction of virtual porcelain represented by physical objects. The learner is able to directly interact with the plate that bridges the tangible materials and making processes of ICH utilizing WebAR. Empirical studies found that the WebAR and embodied interaction can enhance student’s tangible learning experience to transfer knowledge between craftsman and student.

Speaker(s) Bio:

Date: Tuesday, November 19th
Time: 3:15pm - 3:25pm
Venue: Mezzanine Meeting Room M5&M6


Speaker(s):

Abstract: Metascape: Villers Bretonneux is an immersive, interactive memoryscape experienced in first-person perspective, that simulates 72 hours in real time of the 1918 First World War Second Battle of Villers Bretonneux. The work relies on multiple forms of spatial and memory reconstruction, both driven by algorithmic processes.

Speaker(s) Bio: Andrew Yip, UNSW Art & Design, Australia

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